1. Kills — the real progression currency
Six badges mark the ladder: 10, 50, 200, 500, 1,000, and 5,000 kills. The award counts tell you where the wall is — 1.59 million players hold the 10-kill badge, but only 159,263 hold 200 and just 198 hold 5,000. Kills are also self-reinforcing: they are how everyone measures a Hood Rivals account, from the global leaderboard down to lobby respect.
2. Wins — the streak economy
The official identity of the game is the streak: “Build your win streak and be the best,” with TOP10 and TOP100 leaderboard logos at stake. Farming wins means queueing the mode your squad actually wins — for most groups that is 2v2 or 3v3 with fixed roles, not solo FFA. The four-step recovery ladder (8/19/49/99 Robux) exists because the game knows streaks break; never let a tilted session spend that money for you.
3. Levels — the gun unlocks
“Level up to unlock new guns” is official text, and Ranked is reported to gate at level 40 — which makes leveling the second axis every serious account climbs. The XP curve is unpublished, but levels arrive as a side effect of the kill loop, so the practical advice is not to farm levels directly at all: farm kills and matches, and levels follow.
4. Cash — the armory fund
The lobby ARMORY safe sells guns for in-game cash, documented as the faster unlock route: the free PumpShotgun first, then the ARP at 2,500 cash. Cash payouts per match are not published, and the only official price anchor is 50 Cash = 5 Robux. Treat cash as a byproduct of sessions, and treat any “cash farming” trick with suspicion — the ban warning is explicit.