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HoodRivals
Primary tool

Hood Rivals Kill Milestone Calculator

Enter your total kills and see exactly where you stand against the six official kill badges — kills remaining, progress through the current bracket, and how rare the next badge is.

Enter a non-negative whole-number current-kills count and optionally select 10, 50, 200, 500, 1000, or 5000 kills. The form compares your count with the official kill badge thresholds and returns the next or selected milestone, kills remaining, percentage progress through the bracket, completed milestones, and later milestones. Everything runs locally in your browser — no account connection, no stored data.

Your progress

Set a kill goal

This tool only compares your number with the currently listed Hood Rivals badge milestones.

Result

10 kills remaining

Target: 10 kills

0.0% of this milestone interval.

Completed: none yet. Later: 10, 50, 200, 500, 1,000, 5,000. This does not estimate matches, XP, rewards, or account data.

How the math works

Official thresholds, honest arithmetic

Hood Rivals awards a badge at six kill counts. Those thresholds come straight from the game's own Roblox badges, checked 2026-10-14; the calculator does nothing more sophisticated than placing your number on that ladder.

1. Sort the ladder. The thresholds ascending are 10, 50, 200, 500, 1,000 and 5,000 kills. Your position is always between two of them (or above all of them).

2. Find the active bracket. If you enter 320 kills, your bracket runs from the last threshold you passed (200) to the next one up (500). 3. Measure the gap. Kills remaining = 500 − 320 = 180. Progress = (320 − 200) ÷ (500 − 200) = 40% through the bracket.

4. Read it as a plan. That 180-kill gap is the number to take into your next sessions. After one evening you will know your real kills-per-session rate, and dividing 180 by your rate tells you how many sessions the 500 badge costs you — no invented averages required.

Reference

The official kill badge ladder

Thresholds and award counts from the Roblox badges API, checked 2026-10-14. "Share of players" is the badge's win-rate field — the share of everyone who has played Hood Rivals that holds it.

KillsBadgeAwardedShare of playersWhat it means
1010 Kills !1,901,03933.4%The first real checkpoint — most players who pass the tutorial reach it.
5050 Kills !743,39013.0%Roughly one solid session for a new account.
200200 Kills !189,3413.3%Where casual players and regulars separate.
500500 Kills !51,1130.9%A regular's badge — consistent weeknight play.
1,0001,000 KILLS !13,0680.23%Fewer than one in four hundred accounts holds it.
5,0005,000 KILLS !!!287≈0.005%The rarest listed badge — a few hundred accounts game-wide.

Context from the same check: You Played ! has been awarded 5,698,002 times and You Played Early Access ! 73,210 times — so roughly one in three players who try the game passes even the 10-kill badge, and fewer than one in four hundred reaches 1,000 kills. Shares are each badge's award count divided by the same check's You Played ! total. Source: Official (Roblox badges API).

Interpretation

How to use the ladder, bracket by bracket

Under 50 kills: learn the gun, not the grind

You are inside the bracket that separates players who tried Hood Rivals from players who stayed. Do not optimize yet — test weapons in Gun Game (it hands you guns you have not unlocked), find the mode that fits your party size, and let the 10 and 50 badges fall out of normal play.

50–200 kills: build a repeatable loop

Here the badges stop being automatic. Pick the mode where your kill rate is honestly highest — constant-fight modes suit aggressive play, duels suit precise aim — and measure one session. At 3.3% of players, the 200 badge is where regulars start separating from tourists.

200–1,000 kills: protect the streak

Long brackets reward consistency more than heroics. The official description builds the whole identity around win streaks and a global leaderboard, and the ban warning is explicit that stat farming gets permanent bans — so grow the number in real matches. This is also the range where leveling starts unlocking guns beyond the free starter options.

1,000+: the top-0.1% territory

Only 10,527 accounts held the 1,000-kill badge at the October 4 check, and the 5,000 badge had 198 holders game-wide. From here the calculator is mostly a record of commitment — every bracket is thousands of kills of real play.

A local, deterministic form compares a non-negative whole-number kill count with the official 10, 50, 200, 500, 1000, and 5000 kill badge thresholds.

Sort the six official thresholds ascending, choose the selected valid target or the first threshold above currentKills, subtract currentKills without going below zero, and derive progress only from the adjacent official thresholds.

  1. #1 Candidate A — 5
  2. #2 Candidate B — 3
FAQ

Calculator questions

Where do the 10, 50, 200, 500, 1,000 and 5,000 kill targets come from?

They are the six official Hood Rivals kill badges on the Roblox badges API — the same thresholds the game itself celebrates. Nothing here is estimated: the calculator just measures your kill count against the game's own ladder.

Does the calculator count my Roblox kills automatically?

No. Roblox does not expose another player's live kill count, so you enter the number yourself — check your in-game stats or which badge you own, and type your total. The math runs entirely in your browser.

How many kills can I earn in one session?

That depends on mode, match length, and skill, and the game publishes no per-match kill averages. Measure your own rate: play one session, note kills before and after, and you have a personal kills-per-hour number to plan the next milestone with.

What happens when I pass 5,000 kills?

You have every listed badge — only 198 accounts held the 5,000 KILLS !!! badge at the October 4, 2026 check, so you would be in tiny company. The calculator then reports every listed milestone complete.

Why plan around badges instead of levels?

Kills are the countable, badge-verified progression axis. Levels also matter (they unlock guns, and Ranked is reported to gate at level 40), but level thresholds are not published, so kills are the only ladder that can be planned against exactly.

Related pages

Where the plan goes next